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Half life blue shift crash on levels
Half life blue shift crash on levels









half life blue shift crash on levels

It passes what is supposed to be the entity origin by reference to the engine, which then tries to dereference a garbage address. It's crashing because an env_beam between two entities is trying to use an entity that's been killtargeted. It looks like I'm going on GitHub and will be addressing the issue to Malorite. Yes, I followed the instructions from GitHub and copied Opposing Force's asset files into the mod's directory. And the title in the intro says "Half-Life" instead of "Half-Life: Opposing Force". In the intro, remember when Shephard sees one of the choppers being destroyed by one of those weird flying sting rays? Well, the game crashes before there's an explosion.

Half life blue shift crash on levels code#

Please note that the "uncompleted-compilable" source code was not edited nor additions made before building. Must be in the source code, but I don't know where. The games themselves aren't having these problems. And yes, I am running it with Opposing Force's maps for testing. And the mouse will only rotate the character's view by 180 degrees instead of 360 degrees. While playing it through the HL launcher, it keeps crashing. I also found this, it might be a better option for you: Otherwise you can try reverting the last commit so the folder structure matches the project files. I've reported the issue, hopefully he'll fix it pretty soon: It's a bit of work, but once it's done it should work fine. To fix this you can just open the vcxproj and filters files and manually change the paths so that each one points to the "gearbox" directory:īoth the gearbox_dll and gearbox_cldll projects need this done, and the filters files also need to be updated to reference the correct files. The last commit in the op4 branch restructured the folders without updating the project files.The projects were never updated for V2017 so it has the "'abs': ambiguous call to overloaded function" errors.I've never used it before, but after checking the source code i've found 2 problems: If anyone has used the Malorite source code for Opposing Force for their mods, how did you bypass all of the errors and mishaps? I want to start with a template source code and add a few extra things. No, I do not want to copy and paste the opfor.dll file from Opposing Force to make my mod. I'm going to say the same thing that I said to the boys and gals in Steam forums. Was this source code not finished as well? The project files themselves were poorly made and the source code, which is unedited by the way, keeps getting errors. When you open the two project files I mentioned, you'll see that the. However, I am getting a lot of errors while trying to build and compile the code through Visual Studio 2017 and I think I know why. I decided that I want to use this source code instead of the other one in Github called Opposing Force Rebuilded, because that one appears to be incomplete. The code for Opposing Force is in the folder titled "gearbox", and there are files in the "projects" folder called "gearbox_cdll" and "gearbox_dll".

half life blue shift crash on levels

Here's the link for the one to Opposing Force: Supposedly, someone recreated source code projects for Blue Shift and Opposing Force.

half life blue shift crash on levels

I found this source code from something or someone called Malorite. Originally, I was trying to get helpful information from Steam forums but no one seemed to have helped nor want to help me in any way.Īnyway, down to the point. I'm new to your site, and I registered for TWHL so that I may seek out helpful information from any of the best and most brilliant modders of Half-Life.











Half life blue shift crash on levels